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Yes shogun 2 is an excellent game, if you want something different the Morning Sun is a cool mod. The game explores the conflict between the Imperial throne and the last Shogun around the time of the Boshin War in 19th-century Japan, 300 years after the events of the original game in a clash of traditional Samurai culture with
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Total War: Shogun 2: Fall of the Samurai is a stand-alone expansion to Total War: Shogun 2 released in March 2012. Shogun 2 Tools,Tutorials and Resources sub-forum on TWC where most of the tutorials and resources listed above are hosted. About This Content 1) Bulletproof Samurai unit Date clan 2) Marathon Monk Uesugi or Ikko Ikki clan 3) Hand Mortar Hojo clan 4) Heavy Gunner Shimazu. Answer – FIXTEd – Deployment Zone Not Working?
#Shogun total war 2 units how to#
Shimazu and Chosokabe have easy starting positions, which is most important for How to install Shogun 2 Total War? Bonus-wise, Mori, Oda, Ikko and Chosokabe have the best, although Shimazu isn’t a bad one either. Bow Cavalry Skilled samurai trained to shoot while mounted on a horse. Katana Cavalry Skilled swordsmen, rich enough to charge into battle on horseback. Light Cavalry Weak but fast cavalry, they are great at chasing enemy units. Their bonuses are great, but bonuses only matter after the first 4-5 provinces, and that’s the hardest part of the game for any clan. A very powerfull, yet small, unit of archers.
#Shogun total war 2 units Pc#
Total War: EMPIRE – Definitive Edition will run on PC system with Windows® XP Service Pack 2 or Windows Vista™ and upwards. The cheapest graphics card you can play it on is an NVIDIA GeForce FX 5500. Relatively fast but with a weak hull when compared to frigates and ironclads.Īll the units available in multiplayer are listed here by recruitment dojo.An Intel Pentium 4 2.40GHz CPU is required at a minimum to run Total War: EMPIRE – Definitive Edition. Lightly-armed warships with a single gun deck. Strongest non-ironclad ships, principal armament mounted on a single deck. Strong, slow vessels only vulnerable to piercing shells. Heavy warships with armour plates to protect against explosive shells. Small, lightly-armed vessels with only a few guns, used for coastal patrols. Can use torpedoes against heavy, slow ships. They are vulnerable to missiles and yari cavalry. These units are extremely effective melee cavalry and are strong against all infantry except yari-armed units. They are vulnerable to cavalry charges and are generally weak in melee. These units are armed with slow-firing but deadly matchlock guns. The rest of the army can then operate around this stable platform. The primary function of line infantry is to present as great a concentration of musket fire as possible. Thinner lines maximise firepower but are vulnerable to charges. Line infantry are excellent all-round units who form the main battle line. On impact, arrows are more accurate but less damaging overall than matchlock balls. These units are fast-firing, long range missile units that are extremely vulnerable to cavalry and weak when in melee. Ideal for garrison duties, they can also bolster an army's numbers if needs be and, if well led, may surprise a complacent enemy. Militia infantry are cheap units but are of variable quality. These units perform very specialised tasks on the battlefield and are vulnerable to units who perform broader roles. As they are able to fire and re-position they are difficult to pin down but should always be kept away from concentrated enemy missile units. These units are excellent for harassing enemies from a distance but are poor in melee. They are vulnerable to attack by katana units and weak against bow or matchlock-armed units. These units are excellent when fighting cavalry, due to the angle at which their weapons are held. Veterans of many hard battles, they can be relied upon to hold their position come what may.
#Shogun total war 2 units crack#
They are good in combat against other cavalry but generally weak when fighting yari infantry.Įlite infantry are crack troops and provide a morale boost to nearby friendly units. These units have a deadly charge but are vulnerable in prolonged melee. Their role involves advancing before the main body of the army to flush out enemy ambushes and thin their ranks, then withdrawing behind the main line when threatened. Light infantry are sharpshooters and very good at screening the main battle line, although weak in melee. Generals are best kept near frontlines to boost nearby troops, but should be protected by other units. The general gives a big morale boost to nearby friendly troops, but his army will suffer morale penalty if he is killed. These units excel in close-quarters melee and are vulnerable to cavalry and bow or matchlock-armed units.Īrmed with weapons designed for dealing with castles and buildings, siege units are vulnerable in melee and to cavalry.
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